- 23 days ago
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- By Niklas Saari
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- 27.4.2012 15.47
Hi! I'm Niklas Saari, a fourth year game programming student at KUAS, and we at Team Jolly Roger, were presented with an opportunity to introduce ourselves to the readers of the Kajak Games blog, and we're more than happy to do so! We are a team of four game developers working under Kajak Games. We have a long history as a team, having known each other since high school and developing games together for nearly four years.

For the past couple of years we have been working under Kajak Games on both subcontracted projects and some games of our own, but ultimately our goal is to establish an independent game company of our own.
Here's a couple of examples of projects we are working on our own time:
Interplanetary is a PC strategy game with a new angle on interplanetary warfare. Instead of flooding out spaceships, your job is to land carefully aimed shots on the enemy planet through the ever changing sea of gravitational fields. Expect to build giant railcannons and city-wide force fields right on your planet's surface. The turn based gameplay is divided into two phases: Players can extract resources, build megastructures like described above and advance their science first, then it's time to activate weapons, aim, and rain doom on the enemy planet!
Break MORE Aliens! is a sequel to our first published game, Break the Aliens!. The idea of combining Space Invaders and Arcanoid still works great, and now we're supercharging it! The game will be released on Windows Phone 7 within a couple of months, and there's a possibility of porting it to major mobile platforms later.

Dr. Globdor started as an example game project for teaching Windows Phone 7 development at Kouvola Region Vocational College, but we became obsessed with this fun little game, and right now it's well on its way to be published for both Windows Phone 7 and PC. Essentially Dr. Globdor is a 2D platformer with retro feel and good gameplay, but we also want to share the fun of game development: Both versions will have a level editor, and we also want people to participate in the creation process by voting which features will be added to the game next. At some point we aim to have a cloud based save-and-share system for the levels players have created.
To find out more about the projects and see how we make progress, you can always find us on Facebook, Twitter or take a look at our development blog. We are always seeking to take part in new, interesting projects and working with new people, so don't be afraid to say hi! 
Game Developers Conference 2012
- By Aapo Lehikoinen
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- 13.4.2012 15.07
Samuli Syvähuoko visiting Kajaani
- By Aku Mähönen
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- 29.3.2012 15.32
I'm so tired, I should be sleeping. I've been driving my friends all night to a student party, but I have to wake up early - Samuli Syvähuoko is giving a lecture for us. A man with a remarkable history in the game industry– A founder of four game companies, Remedy Entertainment, Futuremark, Fat-hammer and Recoil Games and a directive producer in 25 games, including Death Rally, Rochard and Max Payne, also the organizer of a famous demo group called Future Crew and an organizer of Assembly a few times. That's a LOT of experience, and he is going to share it with us. There's no way I would miss such an opportunity!
- By Oskari Aalto
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- 28.3.2012 14.43
On a sunny Wednesday afternoon members of our company gathered up and started planning our next steps. We divided into three small groups which came up with a lot of great ideas about how we can develop our company.
- By Oskari Aalto
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- 28.3.2012 14.40
We arranged an orientation event in our premises for new the new members. The event was organized by the executive stuff with the help of some members. The goal was to introduce the company and its activities to the new members.





